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Toss Style Design System

Toss-style UI design rules for disciplined spacing, typography, grayscale hierarchy, restrained color, cards, metrics, dark mode, and accessibility

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Toss-Style Design System Rules

Design Direction

  • Build quiet, high-trust product UI with clear hierarchy, generous spacing, and minimal ornament.
  • Use one primary accent color and rely on grayscale for most structure.
  • Avoid decorative gradients, unnecessary shadows, and competing accent colors.
  • Prioritize readability, confidence, and fast scanning over visual novelty.

Typography

  • Use a strict type scale with clear roles for page title, section title, body, supporting text, and metadata.
  • Use font weight and color before using large size changes.
  • Never use pure black text; use a dark grayscale foreground.
  • Keep line height comfortable for body copy and tighter for short labels or metrics.
  • For metrics, make the number visually dominant and the unit smaller but still legible.

Layout and Rhythm

  • Use consistent spacing tokens.
  • Keep related content close and unrelated content separated by whitespace.
  • Use section rhythm: summary, details, action, and supporting context.
  • Align form fields, values, and controls predictably.
  • Avoid nested cards and excessive borders.

Cards and Surfaces

  • Use cards only for grouped content that needs a surface.
  • Keep card radius restrained and consistent.
  • Use subtle shadows or borders, not both heavily.
  • Keep shadow opacity low and avoid dramatic elevation.
  • Do not place important controls in low-contrast decorative surfaces.

Color

  • Use the accent color for primary actions, selected state, links, or critical brand moments.
  • Use semantic colors for status only: success, warning, error, and information.
  • Keep disabled and secondary states in grayscale.
  • Ensure status is never communicated by color alone.

Dark Mode

  • Rebuild the grayscale scale for dark mode rather than inverting colors.
  • Reduce bright accent intensity on dark backgrounds.
  • Preserve contrast between surface, border, and foreground layers.
  • Test charts, cards, and form controls in both modes.

Accessibility

  • Meet WCAG AA contrast for text and controls.
  • Provide visible focus states.
  • Keep tap targets large enough for touch.
  • Use semantic HTML and labels before adding ARIA.
  • Respect reduced motion preferences.

Common Mistakes

  • Do not create one-off spacing values.
  • Do not mix multiple unrelated accent colors.
  • Do not overuse cards to separate every piece of content.
  • Do not rely on large hero typography inside dense product screens.